Practice that works, and the kind that only feels like practice
Volume is the slowest route. Three specific drills do more in a week than a month of ordinary play.
Last checked · 8 min readMatch puzzle study · Christchurch
Blitzorionid is about improvement in match puzzle games, which almost nobody approaches deliberately. Most players get better by playing thousands of levels and absorbing patterns by accident. The same improvement is available in a fraction of the time by practising the three things that actually decide a level.
Three principles. They explain both what is here and what is deliberately absent.
Where a guide says a habit helps, it was tried across enough levels to be confident it repeats. Where the evidence was thin, the guide says so rather than rounding it up into advice.
Every game link opens the developer's own New Zealand store page. Nothing is hosted here and no modified build is linked from any page.
Blitzorionid cannot add lives, coins or boosters to any account and does not sell them. One PDF written here is for sale; every guide on the site stays free.
Most people improve at these games by accident, absorbing patterns over thousands of levels without ever naming what they learned. The same improvement is available deliberately and much faster, because only three decisions in a level actually matter and all three can be drilled on their own.
Four guides. Three about playing better, one about what happens when the game goes away.
Volume is the slowest route. Three specific drills do more in a week than a month of ordinary play.
Last checked · 8 min read
The difficulty jumps are placed, not accidental, and they arrive at fairly predictable points.
Last checked · 7 min read
The match you noticed first is obvious because of where you looked, not because it is good.
Last checked · 6 min read
Every game in this genre eventually stops. What that means for the money you spent depends on how it stops.
Last checked · 7 min readFree to install in New Zealand, each with optional in-app purchases. Links open the studio's own store listing.
| Game | Studio | What the board asks for | Board style | Official listing |
|---|---|---|---|---|
| King | Meet the stated goal within a fixed number of moves | Square grid, swap two neighbours | Google Play App Store |
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| King | The same board with a character ability attached to each level | Square grid, swap with a helper | Google Play App Store |
|
| King | Draw a chain through buds and let the bloom spread | Square grid, drag a path | Google Play App Store |
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| King | Clear blocks to bring an object safely to the bottom | Square grid, tap to clear, escort goal | Google Play App Store |
Prices, ratings and update dates are not copied onto this page because they change too often to stay honest. The listing shows the current New Zealand figures.
From the same desk · NZ$16
A structured way to get better rather than merely play more: the drills, the review method, twelve annotated boards and a printable practice log. Requested by form, paid by bank transfer away from the site, delivered by email.
No. It is written by one person in Christchurch and has no connection to King, Apple or Google. Nothing here can change anything inside a game account.
No. Those exist only in the games and only the games issue them. Sites promising them in exchange for an account login are attempting to take the account.
Because those numbers change weekly and would be misleading within a month. The table links to the listing, where the current figures are always shown.
The board rules work the same way on iPhone and Android. Menus, event schedules and purchase flows differ, and the guides note it where it changes what you should do.
All four are free to install and all four sell optional extras. Some also show advertising. The store listing discloses both before you install.
A PDF I wrote, NZ$16, requested through a form and emailed after a bank transfer. It is the only thing sold here and it contains writing, not anything that exists inside a game.